#ifndef OPPONENT_H
#define OPPONENT_H
#include "Fighter.h"
#include "controllable.h"

class Opponent : public Fighter, public Controllable
{
public:
	Opponent(Renderer*);
	~Opponent();
	
	void changeX(int x){ position.x = x; };
	void changeY(int y){ position.y = y; };
	void changeA(float a){ angle = a; };
	bool action(int type);

	void setClientNum(int c){ clientNum = c; };
	int getClientNum(){ return clientNum; };

private:
	int clientNum;

};

#endif
